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Hi I'm Austin Martin     
A motivated and passionate Character Artist with a proven ability to develop high quality, life like realistic characters as well as having a solid understanding of Human /Animal Anatomy and Game Art processes. Possessing the artistic expertise and technical ability required to work closely with Art Director, Producers,  Technical Artist, Animators and Designers to create visually stimulating characters that will intensify character playability in game.Specialising in Character 

Modelling,Sculpting,Texturing,Concept Art/Design.   Also having extensive knowledge of everything related to character creation like Rigging, Facial and Body Blendshapes, Animation, Cloth and Hair with Havoc simulation, Lighting, Rendering(with RealTime and Pre-Render),  Post-Processing and a knack of quickly understanding a projects mission, vision and values.

Softwares : Maya(Mental Ray), Zbrush, Photoshop, 3D Coat 4.5, Togogun, Xnormal, Crazy Bump, Ndo/Ddo, Marmoset Toolbag2, Unreal 4

Thanks for visiting and stay tuned for more updates!